// How it works
Is it hard, or is it wrong?
Hard or Wrong is the decision filter for getting from Drive to Design. Some things are hard because they’re worth it. Some are hard because they’re wrong. From the inside they feel identical. Three questions tell them apart.
- 01
What are you actually trying to achieve?
- 02
Is this hard, or is it wrong?
- 03
What's the move?
Free. No email needed. Nothing is stored.
// What you walk away with
01
An answer
One of eight verdicts, and you land on one. Wrong goal, wrong road, not yours, or hard and yours.
02
A move
Written as when-then, because a plan that names the moment beats one that names the goal.
03
A date
The day you'll look again. Research past that date is fear with a clipboard.
// The Bedrock Loop
Deciding is half of it. Then you move.
The Bedrock Loop is the execution system. Five steps, run again and again, so what you chose turns into what you do.
- 01
Ground
Know where you actually stand.
- 02
Aim
Pick the one thing worth moving on.
- 03
Move
Take the step today, not next week.
- 04
Learn
Look at what happened, honestly.
- 05
Stack
Build the next rep on the last one.
// Questions people actually ask
Yes, and you get your answer without giving an email address. The test runs in your browser and hands you the result at the end.
There is a version you can take with you: the one-page test, one page you can print or write on, plus four short emails over ten days. That one asks for an email, and it asks after you already have your answer, not before.